Hey all, I’m working on some 3D cartoons that are trying to emulate black and white, pen and ink comic books as far as visuals go. I want to have it be completely black and white, with tonal values only done by zipatones or patterns of black. My initial idea was to add textures to my objects, however, if the objects are too close or too far away in the scene, the effect is lost. The texture wrapping around curved objects is also a problem.
I was hoping there was possibly a way to pull this off in the rendering stage, where perhaps there was a setting, plugin or the like that I could have gray materials render as black and white tonal patterns instead.
Basically, something like this:
Does anyone know where I could look to try and pull this off?