ok, this is getting aggervating. after much trial and error, I found that setting the camera lens to 15.94 yields a perfect square, so you can render front, top, down, left, right, and back seamlessly by rotating the camera 90* each time.
so whats the problem? Well…easiest just to show you.
as you can see, the seams line up perfectly (It looks funky, thats due to it not being mapped to a cube as it will be in UT2k4, in game, it looks round)
However the top is colored differently, and suddenly the clouds are insanely bump mapped.
WHY?!? The lighting is the same, all that has changed is the camera orientation.
Is there any way to fix this? HELP!