rendering a UV mapped textured object

(uriash) #1

I have an obj object which I Imported into blender and I can see it correctly in the 3d space (at the beggining it wasn’t good but then I flipped the texture verticaly and it worked), but now when I render it, it gets a weird result, the texture being mashed all over again.
any advise?

(Gmanx) #2

Hi. What you probably need to do is look at your ‘map input’ tab in your material set and click in the ‘UV’ box.

(BgDM) #3

Load the texture as an image and map it to UV instead of the default ORCO setting.

If that doesn’t work, post a blend file so we can have a look.


(uriash) #4

I found the problem - I needed to push the assign button in the edit buttons.

now for another question: is there any video codec that allows you to acchive a video with alpha channel? like a PNG image but moving, if you know what I mean?