I am rendering a fairly complex scene, split into three render layers. A composite is then carried out with vector blur, DOF, colour grading etc to produce the final image.
When rendering the image on one machine using Blender internal, it renders perfectly. As soon as I set up network render, the final image is only one layer, not the composite. The layer that is rendered is random from job to job.
I’m using the latest official build on all three machines in the network, and can’t understand why this is happening. I’ve had good results using the exact same setup on other scenes, albeit without the complex scene setup and composite.
Could someone shed some light on why this is happening?