Rendering and lighting : something still a bit off?

New image :

Hey, there is my latest sculpt, rendered with Eevee

I think I did improve myself in render and lighting, but there’s still something a bit off… do you have any suggestions ?


It’s a very appealing image, I like the circular gradient in the background that draws attention towards your subject.

It does feel too flat however, and I think perhaps tweaking the roughness could help. He looks like he should be more shiny in places, especially the eye. A darker ambient occlusion would help increase the contrast too.

Additionally, although it’s stylized some subtle surface detail could go a long way as well, maybe small noise or something to break up the flat look. Hope this is helpful!

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thks for your answer, I’ll start going through all of your ideas :grin:
have a great day

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Here, I think that you have the luxury of: “what do you want?” Do you want to tilt toward “cartoon,” or “a cartoon character that is actually physical?” It’s up to you. (But: “remember the Law of Diminishing Returns!”)

Right now, I find this image to be perfectly satisfactory and pleasing.

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This is a very nice shark sculpture! :hugs: … oh wait! :open_mouth: better not touch! :wink:

I agree with ZachDude that the shark looks “flat”. It’s mainly because of the lack of shadows. The fins do not cast a shadow. The teeth cast a very pale shadow.
Especially the belly has no shadow. Also, the back would look more three-dimensional if you add a stronger rim light to get a contrast to the back and the tail fin.

Maybe shift the light area of the background to the left to focus on the face (and the teeth :smiley:), and create a darker area for the tail. The shark would come more “out of the dark depth”. The Depth of Field setting of the camera will add even more depth to the image.

How about making the shark look into the camera? Or use a widescreen image format and place something (tasty) in front of it?

Here’s a try with a mockup of the default cube. There are 5 lights for the model:

  • one strong bluish area light from the top left-back
  • two reddish area lights from the bottom. The first is down on the right and the other in the front at the bottom.
  • one point light right next to the camera to illuminate the model.
  • and another point light above of the face to highlight it and to weaken the shadow on the left a little.


I agree with ZachDude on this one. The image is too flat, and yes, post-processing effects like ambient occlusion, tweaking roughness, grain, etc. can help.
But the main problem to focus on is the lack of shadows. It feels like there are no lights in the scene and only the textures are lit. If there is a light source in your scene, make sure to place it beside the shark, for example, just to cast some shadows.
Also, you could add a touch of texturing to each element. Other than that, It looks great!


Ok, first, thanks everyone for your replies :grinning_face_with_smiling_eyes:

So I’ve been remaking this image, while going through all of your ideas
only, @JoeBlunder, I didn’t add any other stuff, or changing the pose of the shark or the camera, as it was the style I wanted :wink:

Here’s the image :

Now I know it change a lot, since I’ve added a camera raw filter,
Is there anything more to change ? :thinking: