I’m interested in rendering and modeling of large landscapes with vegetation. The problem is that for example huge fields of grass or wheat generated with a particle system render very slow and are even more difficult to display for editing.
I’m looking for a technique where I am able to render for example a field which stretches to the horizon. Near the camera you should be able to see much detail like every single wheat or grass strand. Maybe I could use a particle system for the foreground and a texture for the background and the horizon. But how could the transition be done without looking bad and being obvious.