I have been working in Blender for some tome now, about 2 years, on and off. I was wondering if if was possible to render an animation while the physics engine was activated. What I mean is, if i want a ball to bounce, can I achieve realistic motion using the Physics engine?
I dont think this is possible yet with the currecnt “hard-coded” version, but I believe that you could set up the ball bounce in the game engine, run the game, run a script (should be in the script list) that converts the balls motions into IPOs, then you can use the IPOs to animate the ball.
See what i mean?
dante
run a script (should be in the script list)
in familier with blender but i dont know what you mean…is this a built in script?
Python scripts are run from the text window in blender. Check my sig for info.
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no, i understand how to use scripts, but where would said script come from? would i write it myself?
sure, but the game engine has graphics sub-par to rendering, and only has sphere bounds on dynamic objects, and objects can’t deform.
to save the frames from while playing look at
http://home.earthlink.net/~nwinters99/BlenderStuff/saveAnim.blend
don’t forget to read the notes there, you need to specify correctly the directory to save frames to.
thanks, thats what i was looking for!