Hi Blenderheads,
currently I’m rendering a somewhat longer(but also not uncommonly long) animation of 1200 frames.
Now I saw that Blender crashed while rendering. The last frame in the target folder was “0999.png”.
Did I exceeded any cache limit I’m not aware of ?
I was able to continue rendering the missing frames by setting the render range to 1000 to 1200 without any problems.
But crashing at exact frame 0999 seems somehow suspicious to me.
BTW - I’m working on Windows 7 64 bit, as it could also be any problem caused by the OS.
Luckily I was rendering in to single frames/images/png-files, so nothing got lost.
So I won’t call it a calamity.
But it was strange somehow. Could have been by random, but more likely it was for a specific reason, I guess, and I’m still curious about that reason.
But if no one else experienced this crash at frame 999 by now it possibly was just by random.
When you select your PNG files to load them into the Sequence editor, there’s an input box on the left of the screen that requires you to set the first and last frame numbers and the channel you want them to use. If you don’t remember to set these, they can have unexpected values.
Rendering to images rather than straight to video format is the only way to go. Blender uses all the memory t can when rendering, and this can conflict with other running programs, causing it to crash without warning (even with a relatively small job).