Rendering Animation in latest build of eevie is acting strangely

So i’m trying to render an animation in the latest build of 2.8 using Eevee but each frame is taking much longer than it takes to ‘complete’ in the viewport (25 seconds compared to 5 in the viewport, im using screen-space reflections).

Is this correct? It feels like it’s restarting the render for every frame (in the same way cycles builds the scene before it starts rendering).

Perhaps the same issue as this high priority bug which has been around for a couple months:

Is this definitely a change that you think has occurred more recently than that?

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