Hello all. I have what is probably a dumb question. I am new to Blender and our requirements are fairly low; we are trying to produce photo-realistic post processing of FEA (stress, strain, deformation, etc.). To that end we have VRML (.wrl) files that have been exported from our post-processor, including colors (for example from contour plots). When I import these files into Blender, the mesh comes in, but I cannot figure out how to render the model with the colors from the VRML file. Can anyone explain how to do this or point me to a previous thread/tutorial that explains it?
Thanks for the help everyone. Between the vertex paint mode tip and a little googling, I figured out how to do it in Cycles, which is the prefered engine I’d like to use. It’s as simple as using the “Col” attribute for the Color under the Surface material definition.