Rendering "corrupted" Blender 2.8 +mixamo import problem

Hi,

A few weeks ago I went back to Blender with version 2.8 which is a revolution.
On the other hand I have export problems with and I don’t understand where my problem comes from, I have some supposition about the new EEVEE rendering system but I don’t know enough to confirm it.

Basically my problem is when I export files whether it’s FBX or OBJ the product rendering has nothing to do with the rendering I have in Blender, yet the textures are well exported ( at least normally).

Here is an example of one of the different tests I was able to do in comparison with the rendering on Blender.
(This is one of the best results I’ve ever had and I just realized that I don’t have a screen of really buggy versions --’)

FBX

https://image.noelshack.com/fichiers/2019/38/5/1569003448-screen1.png

Blender

https://image.noelshack.com/fichiers/2019/38/5/1569003448-screen2.png

For the export parameters I mainly followed the advice I could see on reddit
i_ imgur _com/dXPYb4w.png ( I can only put 2 links because I’m a new user :frowning: )

Last but not least, the most blocking trick because the design can be improved later if necessary.
This is the import on Mixamo which with any version of the export I could do I always have this error message.

“Sorry, unable to map your existing skeleton”

Thank you in advance and let me know if you need any further information.

Dranak