Rendering Dupliverts Question

How do I get the dupliverted area lights to show up on the ceiling. If you look at the reflections on the sphere, you see that there are row and rows of lights, but the ceiling remains black. Is it possible to render those as visible light sources?[/img]

put meshes there represting the area lights [map a texture to emit to make it glow if you want]

no light source is visible on its own

the spot lamp however can be made visible by giving it a halo, which is not what you want