- rendering/h.264 encoding of objects with “round corner”
I’m trying to encode my new animation/music video to h.264 for webdistribution and while I’ve successfully used the codec on many non-3D projects in the past I always was a bit unhappy with (sharp) corners and blender rendered 3D animation (e.g. 3D text).
Now this time I seem to have a real problem since my leading characters are 3D visuals with round corners and no matter how high I set the kbps rate it keeps looking ugly when encoded to h.264. Maybe the problem is also with the rendering, not sure… I tried setting the OSA to 11 and 16, but this does not seem to help. The main problem I think is with the encoding (done via QuickTime Amateur, a for free QuickTime Pro clone).
How can blender rendered animation with “round corner” objects be compressed with h.264 and bring good results…? (I searched the forum and could not find an answer for that one.)
And also what brings the best results for rendering objects with sharp edges or “round corners”…?
Please see the attached .pdf screenshot (converted to png since I can’t post the pdf…) (“h264 encoding problem”) with my notes to see what I mean.
- possible render bug
Before I post this one as a bug report I want to make sure that it is a bug…
When the camera is placed inside and in the centre of a spot with halo I get black and coloured dots where there should not be any. They seem to be arranged in a symmetrical kind of way. A known problem…?
Please see the other attached .pdf screenshot (converted to png) (“possible renderbug”) for details.
Hmm… I just saw that my uploaded images have been converted to low-res jpegs… So you will not see much of what I point out, hope it makes things clearer anyway…