# rendering highlight rim effect if fabric with furniture

**URL:** <https://blenderartists.org/t/rendering-highlight-rim-effect-if-fabric-with-furniture/562568>\
**Category:** Materials and Textures\
**Created:** [January 16, 2013, 8:51am UTC](https://blenderartists.org/t/rendering-highlight-rim-effect-if-fabric-with-furniture/562568 "2013-01-16T08:51:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![cekuhnen](https://blenderartists.org/user_avatar/blenderartists.org/cekuhnen/32/496_2.png) [@cekuhnen](https://blenderartists.org/u/cekuhnen)\
**Post date:** [January 16, 2013, 8:51am UTC](https://blenderartists.org/t/rendering-highlight-rim-effect-if-fabric-with-furniture/562568/1 "2013-01-16T08:51:00Z")

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Anybody has a good suggestion in how to produce the rim highlight with Cycles? Normally that rim highlight are the fine fibers of the material that get illuminated. Cycles has fur now but I am sure that my computer is uhm sowhat to slow for that kind.

I was thinking about a very light glossy coat with a fresnel or a ramp shader mixed over the diffuse base material.

Any better suggestion?

![](https://blenderartists.org/uploads/default/original/3X/1/c/1c424e49b283b3dc06c7ae091f2bc6a91568ce8f.png)

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**Author:** ![m9105826](https://blenderartists.org/user_avatar/blenderartists.org/m9105826/32/6760_2.png) [@m9105826](https://blenderartists.org/u/m9105826)\
**Post date:** [January 16, 2013, 9:23am UTC](https://blenderartists.org/t/rendering-highlight-rim-effect-if-fabric-with-furniture/562568/2 "2013-01-16T09:23:10Z")

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I would just do something like this. Gives good results and good control without contributing extra light to your scene.

 ![](https://blenderartists.org/uploads/default/original/4X/7/2/9/72981e5a58f18dd95ec4d892c28f031062582a59.png)

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**Author:** ![cekuhnen](https://blenderartists.org/user_avatar/blenderartists.org/cekuhnen/32/496_2.png) [@cekuhnen](https://blenderartists.org/u/cekuhnen)\
**Post date:** [January 16, 2013, 11:00am UTC](https://blenderartists.org/t/rendering-highlight-rim-effect-if-fabric-with-furniture/562568/3 "2013-01-16T11:00:13Z")

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![](https://blenderartists.org/uploads/default/original/4X/1/3/5/135d98dca740fea629df88a3eb783c157872e0bd.jpeg)  
now the cool thing would if it would be possible to connect to fresnel/color ramp combo to a ray node so that for example this effect is only overlaid where you would have an edge where a lot of light shines onto.
