This is my first modeling attempt with blender by using a blender cookie tutorial (http://cgcookie.com/blender/2012/01/27/character-modeling-creating-a-cartoon-style-groundhog-part-03/). I have been making a groundhog. The trouble is that when I render him, his eyes do no show the material settings that I have applied. I.E. the eyes are the same color as him (brown). In normal view I can see that his pupils are black, and his eyes are white, but after rendering, they are just solid brown. I have checked the outliners and it is checked to be rendered. I have attached the file. If anyone can help it would be greatly appreciated, I have spent a few hours now trying to solve this.
Thank you in advance for any help.
Attachments
beaver tounge.blend (1.36 MB)