Hi every one !
I have a scene with a plane and a huge terrain. (Everything is based on real scale because it’s a simulation.)
My terrain is about 300 Km² (I’ve put the units in metrics in blender).
When my plane is near the origin everything looks ok. But when I move it further than 10Km, my meshes are going just crazy :
(Just a little ugly illustration. This is a simple sphere with no modifications but far away) :
To experience that by yourself you can push up your Clip end to like 10000km, and then move a mesh far away.
What can I do, any ideas, any tips ?
Thanks a lot !