I just need some advice on how to render a large file with plenty of elements (houses and trees, with background characters doing basic animations like walk cycles, etc, particles here and there for grass and dust, baked cloth simulations on main characters) on a mediocre computer (Intel Core 2 Duo, 2GB RAM, 160GB HDD).
When I attempt to render, it crashes after displaying ‘raytrace…’. I read somewhere, try to increase the number of parts so that so much memory won’t be required, but this doesn’t help either, ends up crashing like before even when I use 1 thread only. So how would one animate a large animation with plenty of elements on a mediocre CPU? (…don’t need to worry abt render times, just need to know how to render with low memory usage, that is all)