Is it possible (with Blender) to render an object in edit mode and a textured object in the same scene. If you look at the splashscreen on blender2.28, you’ll see a wireframe speaker, with the edge effect on it, beside a cube in edit form (this picture is also visible here: http://www.blender3d.org/). How did they do that?
in the edit buttons avaliabe for each object is a drawmode option
(in the top left)
the options are
bounds (bounding shape only)
wire (wireframe)
solid (like z view)
shaded (like control+z view)
textured (new in 2.28, same as alt+z view)
the way the object is drawn is at the higest the viewmode you have selected (or so it seemed for me), so if you are in solid view your shaded objects will be drawn solid, not shaded.
there is a shortcut for this too, I believe it is control+d out of edit mode
They certainly didn’t do that in Blender and then took a screenshot. AFAIK, Blender doesn’t have reflective Ground planes yet inside the editor.
They did COMPOSITING
I don’t see “textured (new in 2.28, same as alt+z view)” when I select the ‘drawtype’ menu. The only options I show in blender2.28 are: bounds, wire, solid & shaded. And no matter what I select in the drawtype menu, my renders still look the same: textured. Maybe intrr was right…maybe these images are ‘COMPOSITED’???
Textured (ALT Z) is different to the Bounds, wire, shaded selection.
If you have ALT Z, (Potato mode) you can see all UV mapped textures and spec highlights in the 3D window. If then you want a sphere to appear in edit mode as you put it, then you change the Bounds, shaded, wire selection.
If in your render you want one mesh to be textured and one mesh to be wireframe, you need to set the material to wire, in the material buttons. If you have the same material on both meshes then both will become wireframe when rendered, just make one material unique/single user and switch off Wire in the Material buttons.
Hope this helps,
Sonix.
Thanks for the responses, but I’m still lost. All I’'m trying to do is render a textured object and an object in edit mode (ie with visible vertices and drawn faces–just like in the blender2.28 splashscreen) in the same rendering. Is there anyway someone can email me screenshoots of the exact settings/buttons I need to set up in blender to do this, or is there a website tutorial that can show me how to set this up?
curious,
scatman :-?
Contrary to what others might have told you, what you see there is not possible by simply modifying some material settings.
That scene has been specifically created for looking like that. I.E., the vertices have been modelled (they are little cubes), etc.
or someone took a screenshot of a blender editing screen, and then composited (image processing) the image together in an external application.
That picture has not been done in blender alone most probably.
Ok so now I have an idea as to how you could recreate this scene using only Blender.
Model a cube. Make it’s material/texture Wire at render. (Add wierd loud speaker if neccesary, circle extrude out,scale,extrude in etc.)
Either copy the first cube or create another cube of the same proportions. Before you exit edit mode, select one corner vert, hold SHIFT press S for snap menu, snap Cur>Sel and exit edit mode. Add a sphere, scale down to the size of a vert (slightly larger might be better though) exit edit mode, add new material make it yellow.
Reselect the second cube, enter edit mode, select another vert, snap Cur>Sel, exit edit mode. SHift D to copy your small yellow sphere, Snap Sel>Cur.
Repeat for the other verts in the cube. Make the second cube have the same material as the first.
The grid plane the cubes are sat on, is prob a screenshot of a Blender 3D window applied as a texture.
Think this is how I would recreate the scene.
Sonix.