Rendering optimization

Hello again.
I’ve rendered my animation today for many times… and there is a question. Why Blender renders same frames all the time again and again? I mean when there is nothing happens in scene at all. All active changes stopped at frame 150/300 and then Blender re-renders next SAME frames again and again. Isn’t it a better way just to copy last frame for 150 times?

yes, that’s why you should render only up to frame 150 and then use the sequencer to reuse that last frame for more 150 times…

oh, great… thanks :slight_smile:

Yes. If you click on “scene” square next to where it says panels, then click on the squiggly arrow in the second set of squares. Change the end frame to what ever number your animation ends at.

Hope that was what you meant.

Oops didnt see the above posts. Sorry.

Set such settings, but it still renders all the frames. Is there something wrong?

http://img213.imageshack.us/img213/9173/blenderseq.th.png

P.S.: now start is set to 150, because I need to finish render at least in such way :slight_smile: It doesn’t work with “start=1” too

Sorry. Meant to say where it says Panels…in the 2nd set of squares…squiggly arrow.

http://i4.photobucket.com/albums/y148/TazDevyl/panel.jpg

http://s4.photobucket.com/albums/y148/TazDevyl/?action=view&current=panel.jpg

Yet another question… Why blender doesn’t use all my RAM for rendering? does it mean that it is enough to have 2GB ram? I have 8GB, but there is 1.5-2GB used only when rendering (total, not only by blender). For example Adobe AfterEffects/Premiere Pro + Encoder uses up to 6.5GB (and can more with more RAM). Thought that 3D rendering is more likely to eat resources

I don’t know the specifics of Blenders use of RAM but I do know that no program can make use of more than 2-3 Gb of RAM unless you have a 64-bit system and a 64-bit application.

I assume you have a 64 bit OS and the 64 bit version of Blender if that is the case than the amount of ram you use depends enirely on the complexity of the scene you are rendering.

Yes, it’s pure amd64 Gentoo Linux :slight_smile: Ok… maybe it’s strange for me, because AE/PP does effects+transitions+video encoding… so maybe RAM is used mostly for video encoding… then ok :slight_smile: Will try to do more complex scene and will see :slight_smile:

Another interesting moment is that Xparts and Yparts set to NxN, where N is CPU core count - is most efficient for my renders for now. Saw somewhere 20x20, tried… and got 2x slower frame render.

After setting End to “152”… it renders till 151 frame and then nothing. How can I setup blender to clone last frame for the next 166 frames then?

I think you turned on MBLUR, right from OSA button.