Rendering or baking out result from material nodes, ala Substance Designer

Hello! As the thread title suggests, I was wondering if there is a way to bake out a specific node path to an image.

Just connect the output of the node into an emission shader with strengh=1 and bake “emit”.
There are other shortcuts from each closure, but since you obscured the node group… :wink:

Great idea I was just wondering how to create a displacement texture from a node setup.

Very cool. Thank you again.

Where would I be able to find out about the other shortcuts associated with different closures.

In the manual! :wink:

Thank you so much! Exactly what I was looking for :slight_smile: