Rendering Plastic Texture

Hey Guys.

Does anyone have an idea why my texture is coming out with this kind of “foggy” texture instead of clear ?

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We got to see your node tree to answer you, and far more info…like Cycles or eeVee… etc etc

Here it is :slight_smile:

Im using cycles, 128 samples, 1080x1080, 200%, Simplify, Denoising, HDRI as light as well as 2 other spot lights

Ok, right off I see 2 things…switch you principled and trans connectors ( plug the trans into the top of the mix shader) …
Part of your problem is the bump map…turn down the distance
Do you have trans blend mode set to Alpha Blend?
This won’t seem to do much but set your mapping to Point…

Uhmmm… HDRI + Refraction + SSS + MicroBump + Denoising, seems a combination that needs much more samples than 128… Perhaps your denoising settings are also unfitted for this combination… :confused:

Have you tried to turn off denoising and increase samples to something higher, and see if the result keeps being the same?