Rendering Play Station 1 scene - integer vertex coordinates.

Hi, I wanted to simulate Play Station 1 scenes in blender, but i don’t know if I could set blender to calculate the vertices position using integers, like in the PS1 games:

You can see the effect I want to simulate in the video.

If you calculate the positions using integers, polygon edges jump (in the 2D projected render) from one pixel to the next causing that jitter.

Any ideas?

Thanks!

Solved: https://blenderartists.org/forum/showthread.php?392096-Psx-retro-shaders-Adapting-Unity-shaders-to-BGE&p=3127809#post3127809