I’m writing a raytracing renderer (yes, another one :)), and I’d like to integrate it into blender.
I like the way the yafray integration looks, and I’m very impressed by blental’s integration too.
My question is, how can I do this sort of integration myself? Loading scripts up in the script window seems to limit what you can do to the rest of the gui. Is it possible to write something comparable to yafray/blental in python alone? Or will I need to write a c++ plugin, or even branch the source of blender itself?
I realise this information might be out there already, but I was hoping someone could advise me about my options. I’ve got a fair bit of experience in c++ and python, but blender’s very new to me