I have an object that looks absolutely perfect and smooth when i do a quick render (Screenshot#1). When i try to render it from buttons window it some how deforms the object (Screenshot#2). I am guessing my render settings are messed up. I am attaching screenshot for the settings as well (screenshot#3).
I would appreciate any help.
Without a mesh view, I can’t be certain… but I believe you’ve got internal faces in your mesh.
internal faces - or it’s smoothing
switch to face mode and look for faces inside the object
the press the “set solid” button
There were no internal faces but faces at both ends and where flap is positioned, i set them to solid and it fixed the problem.