I am not sure if this question is fitting to “Lighting and Rendering”, but I was not sure were else to post it.
I want to assign parts of an object a certain RGB color and whenever I render the image get the exact color. So the output would look similar to a rendering of the object ID.
I thought that shouldn’t be too difficult since I can just get the render pass from the diffCol (diffuse color pass). Now comes the surprising part for me. When I render the image I get more or less the pure color, but its not the exact color! So when I choose for instance for the R value 1.0 in the RGB-node I get not 255 as I would have thought but more something around 179. Why is that? And is there a way to achieve what I want?
Thanks for your help!