Rendering pure color

I am not sure if this question is fitting to “Lighting and Rendering”, but I was not sure were else to post it.

I want to assign parts of an object a certain RGB color and whenever I render the image get the exact color. So the output would look similar to a rendering of the object ID.
I thought that shouldn’t be too difficult since I can just get the render pass from the diffCol (diffuse color pass). Now comes the surprising part for me. When I render the image I get more or less the pure color, but its not the exact color! So when I choose for instance for the R value 1.0 in the RGB-node I get not 255 as I would have thought but more something around 179. Why is that? And is there a way to achieve what I want?

Thanks for your help!

Set the color management to standard instead of filmic then it should work.

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Nice! Thank you very much! The color mgmt fixed it. I actually had to set it to raw.