Hey everyone, it’s hard to give a clear idea of the issue i’m facing right now in my scene with few words on a title but i tried my best.
Basically i have a landscape scene (the one that had the other issue i wrote about in the other topic, luckyly solved now) and i created a plane with a sort of glassy transparent material, that simulates rain droplets coming down, and i put it right in front of the camera, as to give the spectator the feeling of looking through a window or a smartphone/camera screen.
The problem is that when i render the first frame just to test out the effect i immediately noticed that the whole scene had been zoomed in, thus i had to reposition the camera in order to find the previous perspective i wanted for my video. This solution though is not ideal.
If possible i would like to understand how comes the rendered scene is zoomed in when i put that plane in front of the camera. The effect goes away as soon as i remove it of course.
If it can help i can post the shader nodes screen (which i copied from a tutorial i found on youtube) for you to check if the cause of the issue belongs to one of those nodes specifically and if it can be corrected.