Rendering sky dome

Hi all,

I have a sky dome with an image uv mapped to it.
The camera and lamp is enclosed in the skydome.
All I get when I render is white.
Ive tried all the map to buttons shadeless, texface etc but to no avail…
can you help please?


Recalculate the Normals inward; Shft-Ctrl-N in Edit mode with all verts selected.


I tried that ,thx, but is still not working?

Hm, if recalculate normals inward didn’t work, what–Wait. What’s your camera’s clipping depth? I know blender cameras’ defaults are relatively low, and if the skybox is big then who knows.