Hi all,
I have a sky dome with an image uv mapped to it.
The camera and lamp is enclosed in the skydome.
All I get when I render is white.
Ive tried all the map to buttons shadeless, texface etc but to no avail…
can you help please?
Hi all,
I have a sky dome with an image uv mapped to it.
The camera and lamp is enclosed in the skydome.
All I get when I render is white.
Ive tried all the map to buttons shadeless, texface etc but to no avail…
can you help please?
Recalculate the Normals inward; Shft-Ctrl-N in Edit mode with all verts selected.
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I tried that ,thx, but is still not working?
Hm, if recalculate normals inward didn’t work, what–Wait. What’s your camera’s clipping depth? I know blender cameras’ defaults are relatively low, and if the skybox is big then who knows.