I’ll try to be more spesific. I have a rather long animation running on one machine, and then i want to render hi rez stills with another machine at certain key frames in the same animation using a different layer with better light (area light and using raytracing compared to the scanline (???) renderer. Is there any way to do this as a batch, defining all the frames to be rendered and where to save the finished files and then just let it render all night?
yeah, i guess you could do it from the command line
Blender V 2.41
Usage: blender [options ...] [file]
Render options:
-b <file> Render <file> in background
-S <name> Set scene <name>
-f <frame> Render frame <frame> and save it
-s <frame> Set start to frame <frame> (use with -a)
-e <frame> Set end to frame (use with -a)<frame>
-a Render animation
Animation options:
-a <file(s)> Playback <file(s)>
-p <sx> <sy> Open with lower left corner at <sx>, <sy>
-m Read from disk (Don't buffer)
Window options:
-w Force opening with borders
-W Force opening without borders
-p <sx> <sy> <w> <h> Open with lower left corner at <sx>, <sy>
and width and height <w>, <h>
Game Engine specific options:
-g fixedtime Run on 50 hertz without dropping frames
-g vertexarrays Use Vertex Arrays for rendering (usually faster)
-g noaudio No audio in Game Engine
-g nomipmap No Texture Mipmapping
-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
Misc options:
-d Turn debugging on
-noaudio Disable audio on systems that support audio
-h Print this help text
-y Disable script links, use -Y to find out why its -y
-P <filename> Run the given Python script (filename or Blender Text)
-R Register .blend extension
-v Print Blender version and exit
so you want something like
blender -b myfile.blend -f 37
… and if you want to be really fancy you could put the frame numbers as lines in a file and use a for loop [this is windows batch scripting stuff]
for /F %n in (C:\frameslist.txt) DO blender -b myfile.blend -f %n
Thanks Ddin’t know Blender was commandline too…