Rendering Textural Problem

Hi, and thanks for looking at my thread. I recently started created textures for Blender, and was excited to complete my first textured model. However, when I rendered the model, I got these strange white lines that highlighted the seams in the model’s texture.


Here’s a picture for reference. (If you have trouble seeing the lines, try opening the image in a new tab.

Can anyone tell me what these are, and how I can fix them?

Thanks so much for your help.

You could have provided image of UVs on your texture; at least part of it. Right now it seems your overlaps are too small - paint a bit more over the uv lines and this should be corrected. Could use texture clone paint in 3d view.

Add lights to the scene. Sun or something…