Hey, I’ve rendered Ultimate Stuntman 02 using the Open GL Animation Preview of the 3D viewport in GLSL texture mode.
Ok, that doesn’t look too bad, but it’s not possible to have 2D filters and all the other effects of the BGE.
My main question is:
There ain’t a way, or is it possible to have the same kind of rendering using the full potential of the BGE?
…And by the way, the Open GL animation preview aren’t just screen captures are they? I say this because the quality, particularly the smoothness and aliasing got way better on the final render then I saw on the 3d viewport. So what kind of magic is this? I’m rather curious