Hello everyone,
I’ve been trying to get this to work, but still no success. Does any one know how to get a screenshot to outbut real 32bit transparent image?
there is a python call to get this going:
bge.render.makeScreenshot(“test.png”)
and there used to be a patch for this(since I’m on Linux, it used to be in Ghost_WindowX11.cpp), but the file has changed so much since, that right now the patch doesn work any more…
I know there has also been some new work on the api around the world background, but still it does not work:
scene.world.background_color[3]=0.5 should set the opacity of the world to 0.5, but doesn’t. Actually the whole viewport is actually opaque.
Any help on this?
Thanks in advance
Nuno Estanqueiro