I am making the transition from Blender 2.49 to 2.62. Currently, I’m trying to render a model with a background image. In 2.49 I would do this with backbuf.
I discovered that I can add an image texture to the “world” but the aspect ratio of the image is wrong and it is zoomed in. The image is 1280 x 720, and my render dimensions are the same. Is this the wrong approach? Can someone help me out?