Ok, I can’t renenber all of my layer because of the limit. So how would I go about rendering one layer than another doing what this guy said.
If this is the case, you can get around it by rendering your scene with a few pieces/layers? at a time, using a format with alpha (like TGA) and then compositing the rendered layers over the top of each other in an external image/video editor, or using Blender’s sequence editor. ~ broken
Are you trying to emulate Pixar? Remember, you’re using a PC, not a Cray SuperComputer. Model with less verticies and use good textures to cover-up the simplicity.
Try to split your meshes into different “plans” - foreground, middle, background and more, if needed. Then you can render them separately, with transparent bkg, and put everything together in PS/Gimp.
I have seen this technique used in tutorial on “Blood cells” done (I think, and I could be wrong) by ztonzy. He used it there to create an approximation of “depth of field” (camera blur) effect.
Search for it - and you may find your answer there.
Unless your camera is going to be very close to every blade of grass in the scene there is simply no benefit in having a model of it.
Leave only the grass that the camera will see. For the rest put an image of grass. If you are dead set on using the grass you modelled then render them seperstely, in parts if you have to as Anton explained, save the images and UVmap them to your landscape mesh.
Same goes for the trees.
yeah I did - one time…but I was never really satisfied with it at current time, I might try it later on…this is called “Post Process”, doing afterwork after several different kind of renders, like rendering in layers called “Multipasses”, one is “Specular map” , another is “Diffuse map” and another can be “Color map”
a very good site or author to read about this topicm is by Jeremy Birn’s “Lighting & Rendering”, he ha some sample pages or something on his site, let me get them for you…
here:
I dont know where I put that old compositing, I might find it on a burned CD sometime…