Quick question: Whenever I see ‘breakdown’ videos of CG art, and it passes through the textured, nontextured, wireframe, etc, what is the easiest way to render in this fashion? Setting all materials to the same shade of white, but keeping the lighting and shadows, and also having all edges in all polygons of the meshes visible in the render?
It might not be the absolute best way, but here is one option:
Create a new material, call it “wireframe” or something else descriptive. You’ll need it to be in a material slot on an object in order to edit it, but afterwards you can make a fake user so it stays once you delete the dummy object later.
Edit the material and use the “wireframe” node like so:
You can change the colours as you see fit, or use a principled BSDF node in place of the diffuse if you want more control. Do a test render, or use the viewport preview mode to see how it looks
Then go to the “Layer Properties” tab, and under “Material Override”, select your wireframe material. If you render now, all materials in the scene will be temporarily replaced with the new wireframe material.
Thanks for the quick reply—this works well except is there any way to not have the wireframe node automatically triangulate the textures? I have done a bit of research into Blender’s ‘Freestyle’ feature, as an alternative, but I cannot figure out a way for freestyle to show ALL polygon edges in all meshes, not just outlines.