rendering with glsl

Hello
I would like to render with glsl (videos, images), but I don’t know, how to solve some problems:

  1. Set output resolution - when I render with blender internal, I set output resolution, but with engine render (click on icon at the bottom of the 3d win) it renders image in screen size resolution.
  2. Set antialiasing - I cannot find where to set in blender antialiazing in engine rendering. Yes, I know I can set quality in graphic card control panel, but its not what I want.

I found, that glsl rendering can be very usefull when it’s needed really quick rendering and quite good result…

Thank you

I don’t think there is any way to enable anti-aliasing besides your gfx card control panel.

Sixth from the top when searching Game Engine forums with the word “antialiasing” http://blenderartists.org/forum/showthread.php?t=153896&highlight=antialiasing

Would be nice to have an option to render from GLSL, as Maya does with Hardware Render, I used to use all the time in Maya, espacially for create layer at lightspeed (z-depth, alphas, etc…)