In this scene I have 3 cubes, each with its only material, a red cube, green cube, and blue cube. CubeA has wire enabled in the render pipeline for its material.
I then setup (2) renderlayers. 1 that uses the wire material for all objects, and then another renderlayer that doesnt.
But that’s not the result I get. Only CubeA is wireframe, the other cube’s are the same color as CubeA but they are not wireframe. It’s like the renderlayer does not override the material render pipeline settings, which is what I expected it to do.