I have an object, where i want to have specific parts that looks like a transparant plastic.
So i use the primitive variables to adjust the part that i want to be transparant, and the others that i don’t want to.
I’m using a PxrLMPlastic. But after i tweak all the setting, the material stays like a non transparant plastic.
The presence parameter is the only one to make something, but it acts like an alpha channel. When it sets to 0, the material is not visible anymore.
Any tips on how to achieve a transparant plastic in Renderman?
Thanks a lot!