Renders final pass extremely blurry

Hello everyone,
I am extremely new to Blender but I usually use Cinema 4D. I have a client that wanted me to set up a rig for their YouTube channel where all they would have to do is move the rig so they can add a background and render an alpha image that they could put into different locations in photoshop. I made the rig and have worked out everything else but every time I render the final image it turns out blurry.

Before final pass -


After Final Pass -


I’m trying to get it set up so she doesn’t have to do anything other than move the model and press render and I’m fairly stuck. I have already maximized the textures and made sure that they were not being stretched. I know people have suggested to check the UV wrapping but I’m unfamiliar with Blender and have no idea where to locate any of this.

Blender File -
Jaina_rig.blend (1.36 MB)

Your camera is focused at a distance of 0 units so the defocus node is blurring the rendered image.
Either:
Remove the defocus node
or
In the camera settings set a focus distance (Depth of Field panel)
or
In the camera settings set an object for the camera to keep focus on (Depth of Field panel)


for the object texture in the Mapping panel you should also really set the coordinates to UV

Thank you very much. That worked perfectly. I don’t really think she is going to want to mess around with DoF so I’m just going to remove the defocus node for her. Thank you again very much!