Hey, Goorman! You’ve got your own emoji!
Matt, it’s nice to see you back working on your skulls. I kinda started thinking you had to abandon it.
First I got lazy, then I got busy. I always meant to get back to it. Thing is, my greatest skill will always and forever be procrastination.
I think my biggest problem is that I’m trying to learn sculpting through brute force rote learning, which can get a little boring after awhile. Right now, I think I’ve done about 20 skulls altogether. Even considering having to get back up to speed after my nearly year long delay, I’ve gotten to the point where I understand the basic forms of the skull. I have a good idea of what fits where and how, and can bang out a simple one in maybe 20 minutes or so.
This is where I intended to be, so I’ve got that going for me. But it got to the point where beginning yet another skull started feeling like a slog. I think I need to vary my learning up a bit more, rather than concentrate on one subject to the point of ridiculousness.
I did that many times while learning something new on YouTube. You need inspiration at first, otherwise you won’t memorize anything, and next time, when you need to sculpt that same exact thing you have sculpted before — chances are you’ll end up watching the same tutorial over and over again until the end of time.
The same thing I’ve found when working with ChatGPT and/or Gemini: you tell them you have a problem or ask them to write you the code that’ll do what you want; then they give a bunch of code lines and instead of trying to understand what each line does and how it basically works — you simply just copy the code and past it right into your editor, test it, and if it works you go forward without having at least a minimum understanding of what you just did — it’s called “Brain rot”.
That is one thing I’ve managed to avoid. I’ve watched so many skull tutorials that I’m probably on an FBI watchlist now. I’ve got one queued up on boxmodeling a skull, thinking that’d help me solidify the shapes in my head a little more.
The biggest hurdle I always have to get over is starting new. Once I get to the point where I’m banging out the finer details that bring it to life, I start enjoying it again. But when you’re starting out, using the move brush to dig holes and move blobby bits around? Pfffttt.
…which, not coincidentally, is also the part that’s most easy to mess up, ruining the rest. That might have something to do with it too. IT’S THE STRESS, MAN!
God only knows what I had to go through working on that previous farm project. I once got to the point where I wanted anything to look as sharp as possible. But then it led me to OCD and I decided not to fuck with it too much, making it good but, at the same time, without trying to make it look impressive so that my PC could burn at any time.
Take a drink, and y’know, take the edge off.
I think he already cut them off. Metamorphosis and all.
Didn’t hellboy used a grinding wheel from time to time to trim his horns like “normal people” cutting their hair ? ( And could he not regrow them fastly when very very angry ?? Long time no seeing some hellboyish thingies
)
Well, I guess it’s advanced metamorphosis.
Just like bighorn sheep sometimes.
It’s well known that all sheep eventually turn into Ron Perlman, yes. They usually don’t become actors, though.
Another day, another skull. I spent a lot more time on the teeth with this iteration.
Think I’m gonna try something else for my next go-round. Need some variety.
Sharp canines on this one! The teeth look more 3D, nice work.
Another day another skull?
NO!
Today, I did a whole ass head, thanks in part to this tutorial:
https://youtu.be/Lgg39sZF0kI?si=p68rc4bQqgA7mD6a
Doing the skulls really has helped with this. When you’re better able to grasp the underlying forms, it makes it that much easier to sculpt a head in proportion.
edit: …fixed the cheekbones, and lined it up alongside the previous stages of the model, a’la the tutorial.
Lookin fine, I guess You have some more work to do with the ears?.
Eventually. I’m not too focused on them at the moment, but I will get around to making better ears some day.
And another attempt. I tried a new technique for modeling the head this time, which is basically layering muscle groups onto the head, shaping them out, then meshing them all together, then blending them.
The results? I need more practice at it. The shot looks okay, but that was after spending two hours trying to fix it, and even then, it only looks good from certain angles.
More attempts will be required.
Great work on these, there is much to learn from this thread thanks for sharing!
Looks good, the area under the eyes could use some a little bit more love.
I never tried sculpting like this, adding the different meshes as muscles. Will also try it next time.





