Reom is an “Anatomical Mesh” Project that aims to provide a strong dynamic base for character creation, based on human anatomy rather than the general-purpose smoothness found in the common model.
The mesh in the video uses a Standard Skeleton with Weight Painting
No ShapeKeys and No Additional Deformers,
Proper posing was used to complement the anatomical features.
BaseMesh polycount: 3k
SubD 1 Polycount [WireFrame Version] : 14k
- UDIM Support
- Procedural Muscle Volume [Through Displacement]
Reom will be available for FREE as a part of MB-Lab in future updates, Feedback is welcomed.
Note: Yeah he looks like he has 0 fat because we haven’t been feeding hi-… I mena because the Fat layer will be designed separately.