I was wondering how one might change the order of faces in Blender.
I’m working on export scripts for use with a scene graph, etc. And video cards are much more efficient with trianglestriparrays, rather than just trianglearrays.
So my scripts will examine the faces, and create strips, but I’m wanting to be able to change the order of the faces (to minimise the number of strips, maximising the number of verts in each strip) prior to export.
I think I found a script for this once, but googling now, I can’t seem to find it.
Does anyone know where I might find such a script?