Reorient object to XYZ.

I have this object that I imported that has a rotation of 0,0,0 and I would like to have those coordinateness be the same as true X,Y,Z. Is there a quick way to do this?



Snapping: a blend file would be helpful

Not quickly really.
But it’s possible.

One way is using this script:

If you can’t figure out how to use it, post back here and I’ll try to give you more info.

Thanks I will give the script a try. I come across this from time to time and I have never figured out how to precisely reset the coordinateness.