I’m working on a game map that is structured like a tileset purely made of quads, all with the same 1x1 size. Each quad has repeating UVs from a single texture atlas, in many cases hundreds of them.
The problem is that I’m wasting a lot of time rotating UVs, since sometimes I’ll duplicate and mirror walls and floors, in order to make a room. This tends to invert the direction of the UVs.
My question:
Is there a way to reorient all UVs of a selection of quads? Like for example, taking all walls and updating the UV so they have the same orientation as if Projected from View. Like this:
I would like to update either the UV or the individual quad rotation so they are all the same.
