I’m learning the basics of texturing in blender and I’m having a hard time getting my UV map to repeat on a face. I’ve found some other topics with a similar situation, but they all assume that the whole texture is to be repeated, not only part of it
I have a 1024px image with a few textures in it. For a specific face, I need to use only the top left part of the texture and repeat it 22 times along an axis (so I get my 22 floors).
How can I achieve this?
PS.: The engine I’m modeling this for requires one single texture file for each model, so I can’t use a separate texture with only this window section.
Thanks in advance,