I’m currently using Blender for some quick prototyping on my games design degree. I haven’t really delved into the python side of things before but it looks pretty straightforward.
I’m using the mouselook system that can be found here:
Quite simply the system uses applyMovement to give the camera the movement. I would like to use applyForce (it suits my purposes better) but switching ‘applyMovement’ with ‘applyForce’ doesn’t work though from what I see it should.
If anyone has any pointers it would be greatly appreciated