How would you use that?
Perhaps after a wall is tumbled by something(via an animaton) you can change the wall/object mesh to a tumbled looking mesh?
Just curious, thank you.
How would you use that?
Perhaps after a wall is tumbled by something(via an animaton) you can change the wall/object mesh to a tumbled looking mesh?
Just curious, thank you.
The replace mesh actuator is exactly what it’s name portrays. When it receives a pulse, it will change the current object’s mesh to the new one. This is nice for changing all sorts of non-dynamic objects.
Come to think of it, I wonder if replacing the mesh of a ‘convex hull polytope’ bounded object still works. I mean, does the bounds change with the mesh? I’ll have to see…
~~Stu
no I don’t think it does… you have to replace the entire object…