I have two sword meshes. I’m using GLSL. I want to replace one by another. I use the replace mesh actuator. It’s the same sword with another texture and material, another object and mesh name.
I assign it to a key, when I press the key the sword is the same. If I move some verticles from the 2nd sword, the sword to replace shows those changes after hitting the key, but the texture remains the same.
I think the Apricot team will have to fix this, so games can ave multiple weapons, unless there’s already a workaround for this.
If there is, please say it.
I already tried linking the material to the mesh… It didn’t work.
It actually works when I disable GLSL but I need GLSL! (Without GLSL it uses the UV Texture)
If I use TexFace it doesn’t work. If I delete the color texture it comes un-textured.
(I’m not gonna use visible and invisible objects, because the game will need lots of weapons)
Thanks in advance.