Replacing meshes.

So, My halfling works. Works pretty good. My scoreboards work now even! Just use a sprite sheet and put that UV screen too cover the first character. Now I have a Evil little Mushroom, and made a deadlooking version of the same mushroom and set them up in some trees. Put the deadmushroom on an invisible layer and strung some logic on the Evil mushroom so that it soposed too replace the mesh with the deadone when the arrow hits it, but the ME feild wont even except the dead mushroom’s object name. Something I missed? The arrows just bounce off it and sends the mushroom gliding and bouncing off trees.

I believe you have to use the mesh name, not the object name.