Replica (updated)

This is a 3D reconstruction from the painting ‘The Man With The Golden Helmet’ orginally attributed to Rembrandt but later corrected to originate from one of his students.

The challenge was to take a 2D painting and try to reconstruct as good as possible a 3D representation.

You can see the orignal here

This started as an excercise in sculpting, but soon extended to static particles, human skin texturing and lighting.

The project was done during the last 2 weeks in my sparetime.

Render is pure blender internal.
Textures painted with The Gimp.
Minor Postprocessing with LightZone

Hope you enjoy it.

Wow. Just make the hair thinner and more transparent.

wow thats really good…only crit is his facial hair seems to…shiny for lack of a better word.

this is awesome! only thing off i can see is the hair, but thats already been mentioned.

other wise, fantastic work! :slight_smile:

Only two week of sparetime :eek::eek::eek:

Very nice work.

Thank you all for your comments. There seems to be an agreement about the hair, so I have updated the image to a (hopefully) better version.

Anyway this will be the last modification to this project :yes:.

Well, the nights were sometimes long … :wink:

Ahh, so close. The render is really very good. There are to me only 2 things that distract from perfection. The right eye seems not to fit the mesh correctly. The lack of eyelashes.
Anyway Great work.
m.a.

Yes, the eyelashes are omitted on purpose, as they are missing from the original as well. The problem with the right eye is a long story, and in the end I decided to leave it as you see it now for the sake of my sanity :wink:

Thanks for your comments.

Wow, awesome.
It might have added a little something to bake the texture of the helmet, just to add a little grit in to the grooves. You could also use the baked map to create a specular mask to make it shine more in the raised areas.

I’m not suggesting a heavy duty baked approach, but sometimes if done subtly these sort of effects can add greatly to the realism of materials.

great work.
only thing I see missing is eyelashes.

Holy Wow! Amazing, in my opinion, i like your better than the painting.5 stars

Thank you all for commenting.

That sounds like a good idea. I didn’t think of that, being totally absorbed with the texturig of the skin :D. Well, you never stop learning.

the skin texture looks slightly undetailed but the feathers are incredible! Are those static particles?

Yes they are. In my wip I had posted an example for these feathers. Here is the link to the blend file if you are interested.

http://loramel.gmxhome.de/feather.zip

Looks nice. Regarding the hair, I suggest you still lower the alpha value - would make them blend in more. Right now it looks sorta tacked on, if you will. As for the modeling, it’s great, but the area around the eyes could be improved. Oh, and there seems to be some stretching in the texture on the nose.

Feathers look awesome.

Cheers

Unfortunately I used a makehuman generated mesh as base mesh for the head. That turned out to be a suboptimal solution for scultping. Also the generated UV map is not really good, hence the stretching around the nose. As already stated in the wip, next time I will model the head all by myself.

Wow! That’s awesome! I think the texturing is brilliant - really realistic! And those feathers are amazing!!