I am trying to replicate the finish on my companies’ cabinets for more realistic renders. I am struggling because I am trying to represent a real door/finish in a convincing way, not merely in a way that is pretty to look at.
Here are three examples of a sample door - the real thing.
Wood type is cherry. I have tried using a procedural wood and while I can make something that might be pretty, it doesn’t look like our cabinets. So I resorted to taking pictures of the actual stained wood and using that for my textures. But trying to replicate the finish on it so it reflects light properly is eluding me. This is particularly noticeable on animations and where light from close windows hits the face of the cabinet. I created a texture but I either feel the reflections are two gloss or two matt. the color starts to look flat and dull unless I put what looks like a high gloss on the door.
Any experts mind sharing how they would go about trying replicate a door like this?
One problem I am sure is not helping is that I don’t have the time to render at super high samples when I am doing tests or animations, so I end up using a lot of denoising. That probably is killing my accuracy.
So this is one of the kitchens I made:
And this is a closeup of the door finish:
When doing animations where the lighting changes and or the camera is close to the cabinetry, it just loses its realism.
Finally, I am trying to do an animation like this test of one of our painted doors in this finish:
0001-0162.mkv (4.5 MB) (Just a segment as it said my longer one was too big)